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Worked on the guts of a multi-player game engine, solving problems related to scale, performance, latency, and throughput in client/server environments.…
Worked on the guts of a multi-player game engine, solving problems related to scale, performance, latency, and throughput in client/server environments.…
Worked on the guts of a multi-player game engine, solving problems related to scale, performance, latency, and throughput in client/server environments.…
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Hitapps is a GameDev company specializing in Casual Games (Puzzle/Brain Teasers). We have several successful products in both categories with a combined total of over 150M+ downloads, and we are regularly featured in the top charts in the Games section.
Our culture is built on transparency, we are results-oriented and respect the improvement.
Currently, we are seeking a skilled Technical Artist.
Your Role:
Import, configure, and optimize 2D assets (sprites, atlases, sprite sheets) with mobile-ready import presets;
Set up texture compression per platform, balancing quality / build size / RAM;
Manage Asset Bundles, Addressables, and the resource build process;
Write shaders and work with the Built-in Render Pipeline, exposing parameters for artists;
Shader animations and procedural effects: dissolve, distortion, SDF, material tweening;
Build VFX components for artists: particles, glows/emission, decals, trails, plus tools and presets;
Build and improve the technical pipeline: tools, scripts, and plugins (C#, UI Toolkit) for artists and animators;
Work closely with artists, game designers, animators, and programmers — translating creative requirements into technical solutions and vice versa;
Write and maintain technical documentation for pipelines and tools;
Debug and resolve technical issues at the intersection of art and code.
What makes you a perfect fit?
Minimum 3 years of experience in mobile gaming projects;
Understanding of Data Oriented Design Principles as a plus;
Experience optimizing games for mobile platforms;
Understanding of client-server interaction;
Proficient in C# and ShaderLab/HLSL;
Expert-level understanding of the full art pipeline: modeling, texturing, rigging, animation, lighting, and VFX;
Experience designing and maintaining shader/material systems at scale for a full project;
Attention to detail and systems-level thinking;
Deep understanding of Unity and the impact of Garbage Collection, Reflection, LINQ, etc. on performance.
What we offer:
Competitive compensation;
100% recovering for vacations, sick leaves;
12 additional paid day offs per year;
Budget for personal education, language courses & sports activities;
Conference attendance: you can join top industry events;
Zero bureaucracy and a supportive, transparent culture.