Product Designer applicants have rated the interview process at Apple with 3.1 out of 5 (where 5 is the highest level of difficulty) and assessed their interview experience as 62% positive. To compare, the company-average is 64% positive. This is according to Glassdoor user ratings.
Candidates applying for Product Designer roles take an average of 52 days to get hired, when considering 40 user submitted interviews for this role. To compare, the hiring process at Apple overall takes an average of 29 days.
Common stages of the interview process at Apple as a Product Designer according to 40 Glassdoor interviews include:
Phone interview: 27%
One on one interview: 21%
Skills test: 19%
Presentation: 15%
Group panel interview: 6%
Background check: 6%
IQ intelligence test: 4%
Personality test: 2%
Here are the most commonly searched roles for interview reports -
I applied online. The process took 6 months. I interviewed at Apple in Nov 2021
Interview
- HR would call first and see which team fits the most
- seven rounds, both teams in the US and China interviewed me. People really care about what you did.
The interview process consisted of an initial recruiter screen followed by a hiring manager conversation and multiple team interviews. The process was fairly structured and straightforward, with each stage building on the previous one. The final round included several back-to-back sessions that covered portfolio deep dives, design thinking, and collaboration. Everyone I spoke with was professional, thoughtful, and asked in-depth questions that pushed on both craft and problem-solving.
Interview questions [1]
Question 1
Tell me about a project where you had to design for multiple iterations
Interview went well nothing strange. I was impressed at the general structure of the interview. I also like the vibe of the interviewer, That's all I have to say about that.
5-6 rounds of interview, design challenge, plenty of tech questions on mechanical basics. The first round was 30 min phone call, then tech interviews with managers, then a design challenge and group interview. The rest depends on team I feel like.