Associate Producer applicants have rated the interview process at Electronic Arts with 3 out of 5 (where 5 is the highest level of difficulty) and assessed their interview experience as 33% positive. To compare, the company-average is 61.1% positive. This is according to Glassdoor user ratings.
Candidates applying for Associate Producer roles take an average of 26 days to get hired, when considering 3 user submitted interviews for this role. To compare, the hiring process at Electronic Arts overall takes an average of 22 days.
Common stages of the interview process at Electronic Arts as a Associate Producer according to 3 Glassdoor interviews include:
Phone interview: 29%
Group panel interview: 29%
One on one interview: 14%
Presentation: 14%
Background check: 14%
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Slow start, finished too quickly. After not hearing back at all for two weeks on a position, the process which followed felt rushed, almost, as if the two weeks leading up had been my fault somehow.
Interview questions [1]
Question 1
The lightbulb puzzle: 3 lightbulbs in one room, 3 switches in another, by only walking from one room to the other, identify which switch is for which bulb.
I applied online. The process took 5 weeks. I interviewed at Electronic Arts (Bucharest, Bucuresti) in Jun 2021
Interview
The HR department reached out to me two weeks after applying. An online meet via zoom was scheduled a week later. Three weeks after the interview I was called to get a feedback.
Interview questions [1]
Question 1
The interview was mostly based on questions related to decision-making in different scenarios.
For example, what would you do if there's a patch going out at 4 pm and one of your colleagues decides that one of the features in the patch must suffer some modifications? You have to explain your decisions and think about other processes involved such as the QV of a feature.
I applied through an employee referral. The process took 2 months. I interviewed at Electronic Arts (Vancouver, BC) in Jan 2019
Interview
3 rounds of interviews, 1 screening call 1 casual coffee 1 full day interview. full day interview was with three different groups from different layers within the fifa team. Software Engineers, data scientists and management. Process was smooth and the decision came fairly quickly