Level Designer applicants have rated the interview process at Electronic Arts with 3 out of 5 (where 5 is the highest level of difficulty) and assessed their interview experience as 50% positive. To compare, the company-average is 61.1% positive. This is according to Glassdoor user ratings.
Candidates applying for Level Designer roles take an average of 21 days to get hired, when considering 2 user submitted interviews for this role. To compare, the hiring process at Electronic Arts overall takes an average of 22 days.
Common stages of the interview process at Electronic Arts as a Level Designer according to 2 Glassdoor interviews include:
One on one interview: 40%
Personality test: 20%
Group panel interview: 20%
Skills test: 20%
Here are the most commonly searched roles for interview reports -
I applied through a recruiter. The process took 3 weeks. I interviewed at Electronic Arts
Average interview
Application
I interviewed at Electronic Arts
Interview
I had an initial zoom call with the recruiter and was then scheduled to talk to the lead LD. After that I had 3 more interviews with other members of the team.
Interview questions [1]
Question 1
If you were given a section of the map for this game, how would you approach designing it? What does good work/life balance mean to you?
It was good, had to change the interview time on there side because they double booked. Overall it went well. I would recommend reaching out to recruiter and ask about project before hand