Candidates applying for Client Software Engineer roles take an average of 14 days to get hired, when considering 1 user submitted interviews for this role. To compare, the hiring process at Electronic Arts overall takes an average of 22 days.
Common stages of the interview process at Electronic Arts as a Client Software Engineer according to 1 Glassdoor interviews include:
Group panel interview: 33%
Skills test: 33%
Phone interview: 33%
Here are the most commonly searched roles for interview reports -
I applied through an employee referral. The process took 2 weeks. I interviewed at Electronic Arts in Sep 2023
Interview
Online coding assessment (4 questions, 3 hrs) and then online technical interview with the SE team in which the applied position is in. The coding assessment is quite difficult compared to others', but I still passed the test by solving 2 of them completely and 3rd one partially and 4th none at all. I assume this might vary depending on how other candidates perform at the time of your interview.
Interview questions [1]
Question 1
Basic knowledge of computers / programming in context of C++ such as how memory is allocated.
I applied online. The process took 4 weeks. I interviewed at Electronic Arts (Vancouver, BC) in Jul 2024
Interview
I was asked questions about my previous roles, general C++ questions (pointers, memory, virtual functions, etc), questions design patterns, UI architecture, etc.
After that there was a leet-code-like problem to solve. The problem wasn't difficult but apparently, I had to solve it the way the interviewer wanted and not my own way.
Interview questions [1]
Question 1
What kinds of memory allocation techniques do you know?