Game Tester applicants have rated the interview process at Electronic Arts with 1.9 out of 5 (where 5 is the highest level of difficulty) and assessed their interview experience as 64% positive. To compare, the company-average is 61.2% positive. This is according to Glassdoor user ratings.
Candidates applying for Game Tester roles take an average of 8 days to get hired, when considering 14 user submitted interviews for this role. To compare, the hiring process at Electronic Arts overall takes an average of 22 days.
Common stages of the interview process at Electronic Arts as a Game Tester according to 14 Glassdoor interviews include:
One on one interview: 28%
Phone interview: 24%
Skills test: 16%
Presentation: 12%
IQ intelligence test: 8%
Other: 4%
Group panel interview: 4%
Background check: 4%
Here are the most commonly searched roles for interview reports -
I interviewed at Electronic Arts (Bucharest, Bucuresti)
Interview
First you get called to schedule an interview and some details about the job, such as salary and work hours. The interview is a 30-minute video call on Zoom where you get asked some simple questions.
Interview questions [1]
Question 1
You are asked about which games you play, whether you've found bugs in them, and some hypothetical situations related to what you'd do if you caught a bug in a game. You also get asked about your computer's characteristics because they expect you to work on your home PC.
I interviewed at Electronic Arts (Shanghai, Shanghai)
Interview
The online assessment was easy, only with theoretical software testing questions.
The first interviewer was nice, the second one was unconcerned.
No online coding was required in the whole process.
I applied online. The process took 1 week. I interviewed at Electronic Arts (Bucharest, Bucuresti) in Apr 2025
Interview
Initial HR screening talking about experience and personality, followed by a technical interview with someone from QA strictly about what games I play and what bugs have I encountered and if I reported them. Bad offer, long shift with long commute, no remote possibility, bad pay and no benefits.
Interview questions [1]
Question 1
What bugs have I encountered in games? Talk about testing methods, functional testing, visual testing.