Generalist Software Engineer applicants have rated the interview process at Electronic Arts with 3 out of 5 (where 5 is the highest level of difficulty) and assessed their interview experience as 100% positive. To compare, the company-average is 61.1% positive. This is according to Glassdoor user ratings.
Candidates applying for Generalist Software Engineer roles take an average of 1 day to get hired, when considering 1 user submitted interviews for this role. To compare, the hiring process at Electronic Arts overall takes an average of 22 days.
Common stages of the interview process at Electronic Arts as a Generalist Software Engineer according to 1 Glassdoor interviews include:
Skills test: 50%
Group panel interview: 50%
Here are the most commonly searched roles for interview reports -
I applied through an employee referral. The process took 4 weeks. I interviewed at Electronic Arts (Madrid) in Apr 2025
Interview
De los mejores procesos en los que he estado: ha sido rápido, preguntas técnicas acordes a los requisitos del trabajo, recibes feedback sobre como lo hiciste y con transparencia total. Agradezco mucho a Alberto Amador el trabajo, que se interesaba constantemente y hacía que me sientese realmente valorado.
Interview questions [1]
Question 1
Preguntas generales sobre C++ y de fundamentos base de programación a nivel de ingeniero informático. También valorar y corregir código, diseñar estructuras y resolver un problema concreto.
I applied online. The process took 3 weeks. I interviewed at Electronic Arts
Interview
First, a quick meeting with HR
Then, an online C++ and SQL test
After that, a technical interview with senior devs
Finally, an interview with managers and producers to evaluate softskills
I applied through an employee referral. The process took 1 day. I interviewed at Electronic Arts (Orlando, FL) in Sep 2025
Interview
I had two interviews. The technical interview focused on general programming concepts, C++ knowledge, code review, optimization, and designing an application. The behavioral interview covered teamwork, challenges, career goals, and adapting to a large codebase.