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      Glu Mobile

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      Glu Mobile interviews FAQs

      • Senior Game Engineer applicants have rated the interview process at Glu Mobile with 3 out of 5 (where 5 is the highest level of difficulty) and assessed their interview experience as 100% positive. To compare, the company-average is 67.2% positive. This is according to Glassdoor user ratings.
      • Common stages of the interview process at Glu Mobile as a Senior Game Engineer according to 1 Glassdoor interviews include:

        Group panel interview:  25%

        Phone interview:  25%

        Drug test:  25%

        Presentation:  25%

      • Here are the most commonly searched roles for interview reports -

        1. Software Engineer(23) ;
        2. Customer Service Representative(10) ;
        3. Senior Software Engineer(8) ;
        4. Producer(7) ;
        5. QA Tester(7) ;
        6. Artist(4) ;
        7. Customer Care Representative(4) ;
        8. Animator(3) ;
        9. Game Designer(3) ;
        10. Product Manager
      (3) ;
    • QA Manager(3) ;
    • Concept Artist(2) ;
    • Developer(2) ;
    • Devops Engineer(2) ;
    • Director(2) .
    • Senior Game Engineer Interview

      May 25, 2017
      Anonymous employee
      San Francisco, CA
      Accepted offer
      Positive experience
      Average interview

      Application

      I applied through a recruiter. I interviewed at Glu Mobile (San Francisco, CA) in Apr 2017

      Interview

      There were about three phone conversations: one with a recruiter, two with a technical director. Then there was a game engineering sprint simulation to demo a couple of game features. This was the most relevant part of the interview, because I ascribe to the assessment philosophy that a new hire can only demonstrate their ability to pass the interview tests, so I appreciated that the technical director and director of engineering simulated the requirements specification and task completion that happens in a game engineering sprint. I felt they were assessing relevant skills of how well I would program and collaborate to quickly make a game feature that players might value. After that there was an 4-hour on-site panel with a dozen people: director of engineering, platform engineer, three game engineers, two producers, one product manager, a designer, creative director, general manager, technical director, and recruiter. I was asked a few programming questions and a few questions on teamwork and game opinions. I was invited to ask about teamwork that I was seeking. I left the best job I have had to I accept this offer because of two reasons: (1) The technical director, product manager, and general manager gave examples of prioritizing low-cost and high-value game features. (2) The take-home skill test simulated making a potentially valuable game feature. So I feel confident that we will be trusting each other to quickly deliver game features that players value most.

      Interview questions [1]

      Question 1

      In my free time, I was asked to make two specific features for a game related to their franchise. I was asked to discuss the details through an online document, given base code, and asked to deliver the two features. It was the most relevant assessment I've had in any interview, so I won't spoil its details here.
      Answer question