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      High Moon Studios

      Part of Activision

      Engaged Employer

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      Related searches: High Moon Studios reviews | High Moon Studios jobs | High Moon Studios salaries | High Moon Studios benefits
      High Moon Studios interviewsHigh Moon Studios Animator interviewsHigh Moon Studios interview
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      High Moon Studios interviews FAQs

      • Animator applicants have rated the interview process at High Moon Studios with 3 out of 5 (where 5 is the highest level of difficulty) and assessed their interview experience as 100% positive. To compare, the company-average is 46.7% positive. This is according to Glassdoor user ratings.
      • Candidates applying for Animator roles take an average of 30 days to get hired, when considering 1 user submitted interviews for this role. To compare, the hiring process at High Moon Studios overall takes an average of 17 days.
      • Common stages of the interview process at High Moon Studios as a Animator according to 1 Glassdoor interviews include:

        Group panel interview:  20%

        Background check:  20%

        Phone interview:  20%

        Skills test:  20%

        One on one interview:  20%

      • Here are the most commonly searched roles for interview reports -

        1. Artist(2) ;
        2. Associate Environment Artist(2) ;
        3. Game Designer(2) .

      Animator Interview

      Oct 5, 2019
      Anonymous employee
      Carlsbad, CA

      Accepted offer
      Positive experience
      Average interview

      Application

      I applied online. The process took 4 weeks. I interviewed at High Moon Studios (Carlsbad, CA) in Aug 2019

      Interview

      After applying to the position online the studio recruiter reached out to me for a preliminary phone call to go over my experience and skill set. After that I had a phone interview set up with three senior members of the company related to the position. The phone interview went well, so I was then asked to do an animation test, I was given 2 weeks. They liked the test so I was asked to come in and have an in-person interview. I met with the recruiter and HR, was given a tour of the studio and had several interviews with multiple groups including the animation leads, rest of the animation team, technical artists, studio directors and even the studio head. While it was a little intimidating at first, ultimately I thought it was great to meet almost everyone I would be needing to interact with on a day to day basis, especially over multiple levels. The day at the studio took about 4 hours on a Friday. I received an offer the following week. From beginning contact to receiving an offer took about 4 weeks.

      Interview questions [3]

      Question 1

      Various standard questions going over my previous positions and roles.
      Answer question

      Question 2

      What games am I playing now, and how do I think one of those games could be improved?
      Answer question

      Question 3

      Why I want to work for High Moon?
      Answer question

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