I was contacted by an external recruiter on my LinkedIn account. The job seemed interesting, with their game studio. Supposedly they're working on some kind of super-secret project over there that not even a signed NDA can loose their lips about.
But they reassured me this wasn't a games job that generalists were welcomed.
Initial phone screen was pleasant, but real tough. We mostly talked about C++, STL containers, 3D game math.
To my surprise, I was invited for a F2F. So I brushed up on my game theory, C++, algorithms, data structures, etc etc.
On the day of the interview: get up to their location, very nice setup. Was basically grilled for 6 hrs, but not on the subjects I expected. It was mostly questions I'd find typically asked for a game programming job. One linked list question, one for sifting through badly written D3D code, and another was a puzzle question.
Basically was given the boot the following Monday. Got the standard corp rejection letter for my trouble. Still, I felt I kicked butt at the interview. I did experience Seattle's LOVELY weather and Friday afternoon getaway rush hour ...NOT!
But it shows me yet again, that game jobs that SAY they are looking for non-gamer blood, and do the exact opposite, why I don't pursue game dev jobs as a rule.