Staff Hardware Engineer applicants have rated the interview process at PlayStation with 4 out of 5 (where 5 is the highest level of difficulty) and assessed their interview experience as 100% positive. To compare, the company-average is 50.9% positive. This is according to Glassdoor user ratings.
Candidates applying for Staff Hardware Engineer roles take an average of 11 days to get hired, when considering 2 user submitted interviews for this role. To compare, the hiring process at PlayStation overall takes an average of 37 days.
Common stages of the interview process at PlayStation as a Staff Hardware Engineer according to 2 Glassdoor interviews include:
One on one interview: 40%
Background check: 20%
Group panel interview: 20%
Phone interview: 20%
Here are the most commonly searched roles for interview reports -
I applied through other source. The process took 1 day. I interviewed at PlayStation (San Mateo, CA) in Dec 2013
Interview
Phone interview with Director of R & D followed by a on-site interview the next day.
One on one interview with key team members, round table interview with key team members and Sr. Manager and Director of R & D.
I applied through an employee referral. The process took 2 weeks. I interviewed at PlayStation (San Mateo, CA) in Feb 2014
Interview
The interview was quickly secured and pleasant. I met with the manager of an R&D team and he described what the team did (very cool next-gen stuff) and I showed him my project work. We met in the SCEA building cafeteria and chatted for about an hour. We then tried to schedule a phone-based follow-up but it took about 10 days to secure due to his super-busy schedule.
It became apparent through that discussion the team needed a member that was ultra-focused in one area, whereas I'm more of a system-level guy. I left the interview feeling I wasn't a great fit, but the guy was nice and no hard feelings.
Fast forward about 2 more weeks and the interviewer says he's interested in me again, but yesterday I signed up for another job. Ah well. =]
Interview questions [1]
Question 1
I was asked several technical questions that I didn't quite understand. They were related to analog electrical signalling, semiconductor physics and very deep-level input conditioning.