Software Engineer applicants have rated the interview process at Roblox with 3.4 out of 5 (where 5 is the highest level of difficulty) and assessed their interview experience as 40% positive. To compare, the company-average is 47.2% positive. This is according to Glassdoor user ratings.
Candidates applying for Software Engineer roles take an average of 20 days to get hired, when considering 289 user submitted interviews for this role. To compare, the hiring process at Roblox overall takes an average of 27 days.
Common stages of the interview process at Roblox as a Software Engineer according to 289 Glassdoor interviews include:
Phone interview: 24%
Skills test: 20%
One on one interview: 20%
Presentation: 10%
Personality test: 8%
IQ intelligence test: 6%
Group panel interview: 5%
Background check: 3%
Other: 3%
Drug test: 1%
Here are the most commonly searched roles for interview reports -
I applied through a recruiter. The process took 2 months. I interviewed at Roblox (San Mateo, CA) in Feb 2023
Interview
- Recruiter Reachout on Linkedin - Phone Screen - 1 hour Technical Interview - Virtual Onsite (2 technical, 1 systems, 1 behavioral, 1 "bar raiser") - Additional Behavioral Interview Everyone I talked to was pleasant and informative, I loved talking to everyone on the team. I struggled to get signal about my offer status, and had a final behavioral interview with less than a day notice. After they decided they had enough signal the process moved very quickly.
Interview questions [1]
Question 1
Medium and hard coding questions tagged with Roblox on Leetcode Behavioral Questions about technically challenging work and resume review System design questions about Roblox features, focus on scale Bar raiser about a real world system
Took an OA. Pretty difficult leetcode style questions and some games (Roblox games and psychology based games to determine personality traits). I did not get through the initial online assessment.
One standard hr phone call then one 60 min phone screen. Nothing out of the ordinary. Phone screen was done on codesignal where you could see code compile and run
Interview consisted of two leetcode style questions and two "games" that tested problem solving and optimization. Coding questions were of medium/hard difficulty. The games were difficult as the instructions given were terrible and unintuitive.