The first round was 4 online assessments. There was one coding, 2 problem solving, and 1 decision making. The coding was done on codesignal and was hard. Some of the assessments were actual games.
Applied online, got the online assessment. Superday was 2 technical interviews and 1 behavioral. Technical rounds focused on LeetCode medium-to-hard algorithmic and data structure problems, along with discussion of solution design, optimization, and tradeoffs.
Got to play games and all the interviewers were very laid back and nice. Leetcode style questions were hard, and there were a lot of them. Asked tough questions for behavioral
Online Assessment followed by a fifteen minute recruiter call and then technical and a behavioral back to back. All processes are online and everyone was pretty responsive. The technical and behavorial was about 3 hours total
Software Engineer(Internship) applicants have rated the interview process at Roblox with 3.3 out of 5 (where 5 is the highest level of difficulty) and assessed their interview experience as 48% positive. To compare, the company-average is 47.1% positive. This is according to Glassdoor user ratings.
Candidates applying for Software Engineer(Internship) roles take an average of 19 days to get hired, when considering 132 user submitted interviews for this role. To compare, the hiring process at Roblox overall takes an average of 27 days.
Common stages of the interview process at Roblox as a Software Engineer(Internship) according to 132 Glassdoor interviews include:
Skills test: 25%
One on one interview: 18%
Phone interview: 16%
Personality test: 13%
Presentation: 10%
IQ intelligence test: 9%
Other: 6%
Background check: 3%
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