I was asked to take some tests that needed about 5 hours.
Game Software Interview Questions
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Test di vario tipo, che spaziano da un argomento all altro.
Make a hexagon game where you connect the dots.
What were your past experiences, what kind of projects have you worked on, pretty typical stuff.
Why do you believe games with a strong casual, social component frequently “come out of nowhere” and become viral hits?
For a Senior Game Designer role, I had to answer three questions: 1. Deconstruct/Analyse the content flow for the core loop of a Mobile Top 50 grossing game, for at least its first 2-3 days of gameplay (non-payer behavior) 2. Provide a design proposal for “Family Island” (one of the current Top Grossing Mobile Games) for a small Game Mode or Liveops Event that has enough content for a non-payer Player to finish it in 3 days. The proposal should take no more than 1 month to develop 3. Use the modules and content plan you designed at Question 2 to lay down the full player experience throughout their progress in the Game Mode/Liveops Event for the 3 days duration
Are you still interested in Fortis Games now that you know we don't actually hire Game Directors directly?
Oops concepts Unity Questions were asked Test to create a 2d game in 8 hours
What our can add to our team?
Pourquoi vouloir travailler ici ?
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