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Technical Artist Intern Interview Questions
9,885 technical artist intern interview questions shared by candidates
Are you able to do vector drawings?
Why do you want to work here
they wanted to know more about how I would help them
they wanted to know more about how I would help them
how good you are with 3ds max, and zbrush
Name a flaw in your creative process that you might want to work on in the future.
Where do you see yourself in our team?
The scenario: there is a rocket crash on a hill surrounded by fog and two monkeys survived. ToDos ● This is a mobile project; ● Use URP lighting for this project; ● The style is cartoonish; ● Materials should be color only, no need for textures. Except for the monkeys; ○ You can use textures if you like, it’s up to you, but it is a low priority; ● The plane around the hills should look like a fog; ● One monkey should be running around using the animation provided; ● Place the other monkey still below the post light, swapping between idle and idleNasty animations; ● Optional: create some shader using HLSL coding; ● FXs: ○ Fire in the rocket engine (front part); ○ Smoke from the rocket turbine; ○ Sparkles from someplace in the rocket indicating damage; ○ Water coming out of the pipe from the wall; ○ Post light blinking sometimes; ○ Dust coming out of the steps from the running monkey; ○ Ambiance particles; ● Light and mood: ○ It’s your choice: day, night, golden hour, happy, sinister, etc. ○ Optional: bake + light and reflection probes ● Cameras: ○ Use Unity Timeline and/or Cinemachine to control the camera. ○ One high camera rotating around the hill, keeping it as the main subject; ○ Another camera close to the standstill monkey; ○ Another camera for the rocket; ○ Swap between them from time to time. ● UI: ○ Use Unity UI to set up controls for some of the ideas above. The test is a timebox of 32 work hours (4 workdays) over a 2 weeks period. The expectation is that you explore and showcase your creativity to make this scene great again within the time allotted.
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