Senior Unreal Generalist applicants have rated the interview process at the LEGO Group with 4 out of 5 (where 5 is the highest level of difficulty) and assessed their interview experience as 100% positive. To compare, the company-average is 65.4% positive. This is according to Glassdoor user ratings.
Candidates applying for Senior Unreal Generalist roles take an average of 60 days to get hired, when considering 1 user submitted interviews for this role. To compare, the hiring process at the LEGO Group overall takes an average of 38 days.
Common stages of the interview process at the LEGO Group as a Senior Unreal Generalist according to 1 Glassdoor interviews include:
Phone interview: 17%
One on one interview: 17%
Group panel interview: 17%
Skills test: 17%
Background check: 17%
Presentation: 17%
Here are the most commonly searched roles for interview reports -
I applied through an employee referral. The process took 5 weeks. I interviewed at the LEGO Group (Billund) in May 2024
Interview
A friendly and conversational approach but the right questions were asked and some were tough.
It can be more personality focused than others I've been through but also includes a project demonstration and case study/presentation in the latter stages.
Interview questions [1]
Question 1
How did you handle integrating with a difficult client/partner's culture as a co-development partner while retaining your own healthy culture?
I applied in-person. The process took 2 months. I interviewed at the LEGO Group (Billund) in May 2024
Interview
Best interview process I've ever experienced, warm and friendly with lots of direct feedback/dialogue but also rigorous.
Screening interview with the head recruiter, followed by a second interview with a recruiter to set salary expectations, dedication to moving abroad and culture fit.
Two interviews with developers: one technical with my new manager and a senior developer, the second with the new manager and producer needing a presentation to be prepared based on a case study.
Interview questions [1]
Question 1
How will you handle working in a tough development environment working with cutting edge, breaking tech that frequently requires features/games to be fixed alongside your other duties?