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Crystal Dynamics

Is this your company?

Fantastic, family-friendly environment. Great Games! - Designer Crystal Dynamics Employee Review

5.0
Jun 17, 2014
Recommend
CEO approval
Business Outlook

Pros

Highly collaborative environment. Amazing tools, level editor is best I've ever used. I get tons of creative flexibility and decision making power in the moment to moment gameplay. Management could be better, but I've never felt like I couldn't go talk to them about any issues, they are very approachable, especially considering how busy they are. Feels like a family, everyone in the company (from dev to HR to facilities to IT, etc...) is committed to making the best games we can. Yearly performance reviews can sometimes be a little late, but they will happen and merit increases have always been pro-rated to where you should have gotten them. Mandatory crunch doesn't happen often and isn't for long, you've got your tasks for the week and if you don't finish them in the normal 40 hours, then it is on you to work more hours to complete your tasks. Employee is part of the scheduling discussion each week to figure out how long each task should take, so if weekly crunch happens, the employee is as much to blame. Little to no office politics, either that or I'm just really good at staying out of crap like that. Great benefits structure, especially if you have children. I've often been told by upper-management that family comes first, not just lip-service either, they've been great at working with me during family crisis to ease my mind of work matters so I can focus on my family. Big support of outside sports activities, company sponsors multiple athletic teams for leagues at the complex's gym.

Cons

Lots of the original Tomb Raider team has indeed left, including some very key to the success of that game. Crystal likes to higher very junior employees and give them 3 months of contract to see if they'll work out or not. I'm fine with this practice as 3 months should be enough time for everyone to know if it'll work out or not, I just would like it if the employee would be made more aware of that fact. They'll hire 4 jr. designers this way even though there are only 2 permanent roles available, makes it feel very gladiatorial. Bonus scheme isn't very good. Heavily controlled brand messaging. Employees aren't allowed to breath a word about announced projects without getting approval from the Brand team first. I understand why this is, still kind of annoying though. Not sure if my experience with Promotions is shared by others, but this is what I'm dealing with now. At last year's performance review, I received a promotion. Yay! Wasn't sure what my new title would be because they were about to start an initiative to change all job titles to a new scheme (so instead of Associate Designer, we would have Designer I). That's fine, except a year later and with performance reviews in full swing, I still don't know what my official title is. Just moved into a new office a month ago. It has 1 men's bathroom that only has 1 urinal and 2 toilets. There are over 100 men in this office. It is a serious problem and one that we voiced loudly from the moment we heard the company was looking to move (our old office only had 2 urinals and 2 toilets, we thought that was bad). They failed to listen to us in that regard and effectively downgraded our bathroom situation. On the new office topic, we are on the top floor and have high ceilings, large windows surround the upper level. This lets in a ton of natural light, some people think its great (non-artists) some people hate it (artists). The big problem is at certain times of day, the sun shines directly in the windows and makes it so some people can't see their screens. This affects a large number of people actually

Explore other reviews about Crystal Dynamics

5.0
Feb 25, 2026
Recommend
CEO approval
Business Outlook

Pros

I actually really loved working here! It was my favorite place of all the companies I've worked for. I felt trusted to make creative decisions, the work/life balance was amazing, the benefits were the best I've had, there were fun perks and swag, I felt surrounded by talented coworkers, I was happy with my salary which was adjusted each year for inflation at the very least, and I felt like career growth was more possible here than other places I've been.

Cons

Unfortunately I was affected by layoffs, which was a real bummer. There are some really bad decision-makers up top (below C-suite); people who control creative direction of projects. They are extremely slow to make decisions and change their minds constantly and there are often too many cooks in the kitchen which results in large project pivots, unclear direction in art/gameplay/narrative, and more than anything, causes sooo much wasted time and money. The company at large would be in a much better place financially if they had better creative leadership. There can also be a little too much "Get hyped cause we're the best company ever! We change people's lives! This company is so special" kinda talk in the all-hands meetings. Like, come on, it's still a video game company...they will 100% lay you off without blinking if they feel financial strain Also, something specific: they haven't done them in a while but when they do an all-company event (flying everyone in to one place) it's super awkward that they make all employees try to solve company problems, instead of working with their teams on their projects or do team building. For example, when they did their Seattle get-together they made us all responsible for coming up with ways the company could profit from our empty/underused studio space, debate what communication programs we should renew licenses for, stuff like that - it was just weird. *This con section looks large, but I really did love working here! It just takes less words to say what's good versus what isn't

1
2.0
Jul 21, 2026
Recommend
CEO approval
Business Outlook

Pros

Remote work flexibility (at the time): The remote environment provided a strong level of flexibility and supported a healthy work-life balance. Competitive benefits: The company offered strong health insurance and overall benefits that were a positive aspect of employment. Passionate teams: Many employees were dedicated, talented, and committed to creating quality work despite organizational challenges.

Cons

Lack of stability: The company experienced ongoing uncertainty, with frequent changes and layoffs creating concerns around long-term stability and employee confidence. Leadership and decision-making: There were concerns around strategic decisions from studio leadership, including choices that impacted team structure, morale, and overall direction. Communication and trust: While leadership often communicated openly during team meetings, some actions and outcomes did not always align with those messages, which impacted trust. Strategic focus: Creative direction sometimes lacked clear focus, and that uncertainty appeared to stem from broader leadership decisions. Resource management: Increased outsourcing appeared to be used as a solution to address challenges, which created concerns around internal team investment and long-term strategy.

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