Pros
There are some really talented and hard working people at EAC that are passionate about doing the best job that they can. Day in and day out these engineers, artists and producers work their butts off (long hours) to get the job done. And that job is often an on a project that is over capacity, under resourced with tight deadlines. There are some real troopers at EAC that make the great games possible and it is these brothers in arms and their camraderie that are the pillars that support EAC. The amenities and health benefits of being an EAC employee are top notch. There is unlikely no other workplaces in the world that have a soccer field, outdoor volleyball & basketball courts and a huge gymnasium AND fitness gym all on site. Add to that a resource center with a ton of magazines, publications, video games and movies available to employees for free - there is simply a ton of things that no other workplace out there can match to EAC. Aside from these physical amentities, EAC also offers a strong health benefits plan to it's employees that has excellent medical/dental coverage and an $400 annual health spending account that can be spent on things like contacts, prescriptions, massage etc.
Cons
EAC is an "older" studio that has been around for a couple of decades now and with that age, a certain type of politics and culture has permeated and set into the studio. There are "old boys clubs" among the various Dev Teams at the studio. A couple of these groups have become a hiding place for poor leaders and managers who are only skilled with their mouths. These are the guys/gals who have tanked projects, driven away top talent and who only put in an 8 hour day. Yet, they hide in these clandestine groups who protect each other from being fired or laid-off. EAC has become a bit bloated at the upper management levels with people who don't provide anything tangible. The biggest problem with this group of people is that most if not all of them are NOT gamers and are thus clueless about what makes great games. With significant hits such as NHL, FIFA and Fight Night coming out of this studio, there are also a plethora of poor titles that have been released from this studio in the past few years. The poor or below target projects are often a trainwreck in terms of organization, vision and leadership. The people in key positions who are often responsible for these projects are insulated from termination and often just move along to the next project. Be ready for a lot of politics and head-shaking at how things are done on certain franchises.