Challenging, but fulfilling and lucrative - Anonymous employee Epic Games Employee Review

5.0
May 27, 2019
Anonymous employee
Recommend
CEO approval
Business Outlook

Pros

* Base salary on par or higher than industry standard for roles but in an area with a significantly lower cost of living that most games studios are located. * Wonderful benefits/health care. Best I've seen in my career. Zero out of pocket for basic and most advanced health care. * Company shares in profits with quarterly bonuses. Many of these bonuses have exceed base salary per bonus and when that's not the case, you're still compensated quite well. * Driven and forward-loooking studio heads who want to keep pushing forward technology and the industry. Epic seems set up for long term success. * Haven't seen mass layoffs for full time employees since I've been here and there doesn't seem to be any threat of this at all. * Family friendly. Lots of families at the studio and Epic takes care of them with additional benefits and activities, which is a nice plus. I've seen Epic go above and beyond to take care of its employees/families on more than one occasion. * While work can be challenging and demanding I haven't personally had any pressure to work exceedingly long hours. The quality of my work (and managing my own time and delivering on time) is more important than how many hours I've spent in the office.

Cons

* The company tends to make quick decisions and quickly change course. This is a strength in a lot of ways, but also means things can be rather hectic and work can be demanding. "Demanding" can be personal pressure to perform or time. This kind of environment probably isn't for everyone (but the compensation seems worth it).

Explore other reviews about Epic Games

5.0
Jun 23, 2026
Recommend
CEO approval
Business Outlook

Pros

Amazing company.Great work life balance, great people

Cons

Still acts like a start up, a lot of ambiguity

1.0
Jul 3, 2026
Recommend
CEO approval
Business Outlook

Pros

Cool products Great designers and engineers WFH flexibility They have 2 weeks off in the summer and winter (for 95% of employees)

Cons

They mostly hire people who don't play games now Those are the people who make final decisions on gameplay changes and are given more authority than actual designers They see players as something to exploit for money and seek monetization first with everything they do Executives and directors only surround themselves with yes-men these days, along with self serving AI bots Folks at the bottom can not be heard by those at the top, the structure has become very rigid and info doesnt trickle up anymore The call from the top has been to keep making more Fortnite for so long, even after layoffs they just double down on the bets that led to the layoff in the first place. They are allergic to promoting up too high and would rather bring in external folks for any senior leadership role They hire like crazy every time they get some money There is generally never consequence for failed bets, and so you see people failing again and again at the top for years and they're never held accountable In general they are allergic to setting success targets (at least that are shared to lower class). They do "if it works, great", "if it doesnt everything is on fire and we need to pivot everything." They intentionally avoid original work and exclusively copy other games and creators because its safer, even though those copy bets fail usually anyway. The top leaders, including Tim, have become unapproachable by anyone who isn't in their ear already. From the outside it looks like the king of Rohan and Wormtongue. Its a bunch of grifters guiding and lying to very powerful men.

1
See reviews by: Helpful|Rating|Date|All