Good company but a few bad apples - Artist Epic Games Employee Review

2.0
Apr 1, 2015
Recommend
CEO approval
Business Outlook

Pros

Epic is a great place to work as there some very talented and passionate people there. They are a very family-oriented company and treat there employees to free lunches, activities etc.NC is a beautiful place to work and live, great for families. The UNREAL engine will always keep Epic well funded.

Cons

Under all the hype and good news about Epic there is a layer not to many people know of. Many people on the art side have been there for a long time and with the success and sale of the "Gears of War" Franchise to Microsoft the environment for creative artist has been dismal. Ask your self other then "Gears" and "UT" and the slow developing "Fortnight" what has the core team really produced in the last 10 years? Infinity Blade? was developed by EPIC'S subsidiary ChAIR . The old Art management team are stuck in there ways. Any new talent should be prepared to deal with big egos and management that has not really produced anything of quality since the "Gears" franchise. Many of there top talented artist left the company because of the art management team, some were fired for trying to bring creative vision and breathe new life into an art environment that has grown stale. Unfortunately there really isn't any opportunity for creative growth and expression if your not an art manager. The moral on the art team was at an all time low when I was there, I hope things have changed.

Explore other reviews about Epic Games

5.0
Jun 23, 2026
Recommend
CEO approval
Business Outlook

Pros

Amazing company.Great work life balance, great people

Cons

Still acts like a start up, a lot of ambiguity

1.0
Jul 3, 2026
Recommend
CEO approval
Business Outlook

Pros

Cool products Great designers and engineers WFH flexibility They have 2 weeks off in the summer and winter (for 95% of employees)

Cons

They mostly hire people who don't play games now Those are the people who make final decisions on gameplay changes and are given more authority than actual designers They see players as something to exploit for money and seek monetization first with everything they do Executives and directors only surround themselves with yes-men these days, along with self serving AI bots Folks at the bottom can not be heard by those at the top, the structure has become very rigid and info doesnt trickle up anymore The call from the top has been to keep making more Fortnite for so long, even after layoffs they just double down on the bets that led to the layoff in the first place. They are allergic to promoting up too high and would rather bring in external folks for any senior leadership role They hire like crazy every time they get some money There is generally never consequence for failed bets, and so you see people failing again and again at the top for years and they're never held accountable In general they are allergic to setting success targets (at least that are shared to lower class). They do "if it works, great", "if it doesnt everything is on fire and we need to pivot everything." They intentionally avoid original work and exclusively copy other games and creators because its safer, even though those copy bets fail usually anyway. The top leaders, including Tim, have become unapproachable by anyone who isn't in their ear already. From the outside it looks like the king of Rohan and Wormtongue. Its a bunch of grifters guiding and lying to very powerful men.

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