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Surprised TinyCo Survived 2013 - Product Manager TinyCo Employee Review

2.0
Jan 5, 2014
Recommend
CEO approval
Business Outlook

Pros

Free snacks, flexible work hours (10am -10pm instead of 7am - 7pm)

Cons

CEO thinks he is the next Steve Jobs, but in reality he is just an arrogant and greedy co-founder with no creative talent or management skills. There is not really any other "management" to speak of, just a bunch of minions who do whatever the CEO tells them to do. In 2013 TinyCo revenue dropped so significantly that the workforce had to be cut almost in half. This is due to two main problems; first, they don't know how to market the existing games and second, not a single new product was launched in 2013. All future hopes for the company rest on the launch of one new product that was supposed to launch 6 months ago but keeps getting delayed.

Explore other reviews about TinyCo

5.0
Nov 11, 2017
Recommend
CEO approval
Business Outlook

Pros

There’s catered lunch a few days a week and catered dinner. Work life balance is mostly good other than understandably right before a big game release. Best coworkers you will ever work with!

Cons

401k marching is non existent. No bonuses or equity or any other structure exists to make me feel like I have a stake in company success.

5.0
Sep 30, 2015
Anonymous employee
Recommend
CEO approval
Business Outlook

Pros

- I believe that TinyCo doesn't hire just experienced people, or "good" people, or "bad" people, I think they try to hire the right people to make F2P mobile games, and sometimes experience doesn't mean results, I like that the culture is results driven. - I've learned a ton, maybe I'd even say a crap load. - I feel like I matter here, and that people want me to actually give me opinions and thoughts directly and its not encumbered by red tape or dumb managers - The people are amazing here. Everyone is positive, bright, helpful and there are almost no politics. People have fun and like to spend time with one another and no one is left out. - Great pipeline of game projects that we are very excited about.

Cons

- I wish there was more of a management structure and that the company was organized in general, it's a bit of a mess and sometimes the lack of structure creates craziness. I guess its better that there isn't too much management like other companies, but more would help. - Projects are a bit unstructured as well, but I think they are getting much better. I think if we keep having hits and investing in teams and management the company could get there. - Management is a bit slow to act... Decisions feel like they take a lifetime to be made and trickle down even for simple things. - The office is kind of craptastic, but its not bad, just not... pretty.

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