Pros
Highly skilled developers. The art, engineering, design, QA and community teams are all extremely talented and hard-working. The leads for each of these departments are fittingly talented and dedicated, too. Standard game industry perks apply: there are catered dinners, a well-stocked break room, and a furnished games room. Quarterly outings are organized for each department. Frequent happy hours and free booze, if that's your thing. I will say that the culture at TinyCo is one of the most friendly and welcoming I have ever worked with. Specifically, bigotry is not tolerated among the lower-level employees. This company is a safe-space for most minority groups as consequence. There are no sexist or homophobic "brogrammers" here. If you want to work in an environment with friendly, talented peers whom you can learn from, TinyCo may be a good fit for you.
Cons
Poor and inconsistent leadership. The CEO changes his mind on a dime. Socially, he is a very likable guy, but as a leader he falls short. He micro-manages. He is not good at long-term planning. Instead of taking the opinions of employees under consideration when he disagrees with them, he will refuse to listen and invent his own reasons for that disparity. People who fall out of his favor are swiftly deposed. The Product Management team has also historically been so-so. Developers are underpaid. Raises are infrequent and pitifully small (typically 2% per year), so if you consider working here, negotiate a higher-than-average starting salary. Employees are often assigned new job titles and responsibilities without additional compensation. Company has a history of glorifying long hours, with little thought to work/life balance. The "peer bonus" system, which was initially created to reward outstanding work, has been gradually tailored to reward only those who stay late or do work outside of their own job. This results in rewarding understaffing, too. Also consider including required tools (min-spec machine, licensed software, Cintiq if you're an artist, etc.) in your initial contract, because this company is ridiculously stingy. Management has a history of promising necessary tools to their team without delivering. Same if you have need for ergonomic furniture, such as a comfortable chair or standing desk. I have seen employees with back injuries be denied standing desks unless they press the point, even if they have a doctor's note for one.