Riot Games reviews

4.0

75% would recommend to a friend

(1,042 total reviews)
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Dylan Jadeja

68% approve of CEO

54% positive business outlook

Riot Games has an employee rating of 4.0 out of 5 stars, based on 1,042 company reviews on Glassdoor which indicates that most employees have a good working experience there. The Riot Games employee rating is in line with the average (within 1 standard deviation) for employers within the Media & Communication industry (3.7 stars).

Reviews by job title

1K reviews
1.0
May 3, 2015
Recommend
CEO approval
Business Outlook

Pros

Lots of incredibly talented specialists who are fun to work with on a team. The office space and extra curricular activities are great if you are young/single...seems like overkill if you aren't. Working at a game company and playing sometimes during the day is great.

Cons

There is a constant turn-over of leadership with little direction of the vision. As the company grows it is starting to become "just like any other company" by chasing after $s and making quick, short-term bets. There is a high level of nepotism still at the company which means people who were great during the start-up phase are underwater now that the company is larger. Also, until more titles come out there isn't really any room for career growth. The organization is flat which also means there aren't any open positions as LoL is pretty mature in its structure. I had people on my team who had been there for 3+ years who were bursting for change but couldn't afford to move. Finally, the culture of feedback is completely broken. There are no clear expectations or metrics. You have two choices...spend all day having one-on-ones to butter up your superiors or spend time doing your job. I honestly don't know how any work gets done with so many coffee chats during the day. All bark and no bite.

1.0
Aug 6, 2013

It was Great... Until It Wasn't

Anonymous employee
Recommend
CEO approval
Business Outlook

Pros

Esprit de corps is high, with lots of enthusiastic and hard-working co-workers. The employees are creative and intelligent, and the overall atmosphere is very pleasant... at least on the surface. The gaming industry's notorious sexism didn't seem to be in effect; female employees were treated with respect and appeared to have ample opportunity for advancement.

Cons

* Bait and switch employment. When I was first hired, I received a lengthy song and dance about how Riot was different than other game companies. They claimed they respected work-life balance and that, while crunch times did happen, normal employment hours averaged 40-50 hours a week. This was a flat-out lie; 80-100 hour weeks were expected. Long work hours are forgivable; deceiving people about them isn't. * Poor work-life balance. Along those lines, a number of the company's smaller "perks" disguise their desire to have you live, eat and breathe Riot all the time. They offer subsidized dinners when you work late (which is often), plan vacations and trips to the movies as part of company outings, and otherwise monopolize as much time as possible. If you're young, single and devoted to work, this can be a good fit. If you're in a relationship or like doing anything outside of the office, stay away. * Bad management. Management seems to have little idea about how to handle employees, and tactics shift almost day to day. What's expected of you on Monday may be 180 degrees different on Tuesday, then back to the beginning on Wednesday. Meetings take up a huge portion of the work day, with little or no practical impact coming out of them. Some people seem to spend all their time preparing PowerPoint presentations about what they do instead of getting down to the business of doing it. Resources are poorly spent, and an overall lack of leadership pervades. In many cases, managers were perfectly happy to lie about employees under them rather than take responsibility for mistakes they themselves had made. * Arrogance, bordering on narcissism. Riot encourages "go-getters" and "leaders," which often translates to people who put their own ambitions in front of the greater good. Internecine politicking is rampant, and employees are often tossed under the bus based on agendas that have nothing to do with the company's business or product. There's a lot of back-biting and factionalism... though less in the rank-and-file workers than in middle management and above. Riot tries to bill itself as "anti-corporate," but its overall culture is corporate in the extreme. Furthermore, a general egotism pervades among all levels of employment. The company seems to feel that a hit game gives them license to treat others with contempt or dismissal, which cuts them off from a lot of potentially beneficial people and ideas. A general fraternity atmosphere occasionally turns into the actively cruel. For instance, a company party was held on St. Patrick's Day 2012, featuring little people dressed up as leprechauns. The "performers" hid their faces behind ski masks that clearly weren't a part of their costumes, to save them embarrassment and humiliation. It made for an awkward and unpleasant event, compounded by senior management's seeming obliviousness to the issue. *Lack of product diversity. Everyone there loves League of Legends, and obviously the game is doing quite well. But there were no signs of trying to diversify beyond that core product, or do more than expand it as far as it can go. They'll be fine as long as sales remain high, but should the market change, this company doesn't appear to have a contingency plan in place.

2.0
May 11, 2018

A broken company burdened by bad management

Anonymous employee
Recommend
CEO approval
Business Outlook

Pros

Benefits, high pay relative to similar positions in the industry, and lots of genuinely hardworking co-workers who are passionate about what they do and who put in true hard work.

Cons

Unfortunately, despite the ground-level expertise and craft of many employees at Riot, this is all held back by horrible upper-level executive management. Time and time again people on the executive level tend to shoot things down, or make decisions without expertise and without deferring to craft SMEs. Teams are laid off and executives go unaccountable, as projects are canceled. Ever wonder why Riot has no second game? This is why. Because upper management just cannot keep their egos to themselves and insist on making decisions that someone actually doing the work, on the ground, cannot help but ask, "Why? What were you thinking?" Riot is where amazing global talent goes to get shut down by an executive who thinks they know better, and who doesn't get penalized for anything while entire teams are laid off without dignity.

Viewing 34 - 36 of 1,042 Reviews

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