Zynga reviews

4.1

87% would recommend to a friend

(1,397 total reviews)
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Frank Gibeau

91% approve of CEO

82% positive business outlook

Zynga has an employee rating of 4.1 out of 5 stars, based on 1,397 company reviews on Glassdoor which indicates that most employees have an excellent working experience there. The Zynga employee rating is in line with the average (within 1 standard deviation) for employers within the Media & Communication industry (3.7 stars).

Reviews by job title

1K reviews
1.0
Jul 6, 2011
Recommend
CEO approval
Business Outlook

Pros

free food (every where) Good personal hardware (computers, phones, etc)

Cons

Everything else, so where do I start. 1. At no time are the actual skills and experience of an engineer actually taken into account. This means that if you specialize in A and have some knowledge of B, and have never looked at C, you will probably be given a large job on C with a schedule that was created by some who not only understands C but how C fits into the overall giant system them have created. I was never told what the job was going to actually entail. I went in with a certain experienced skill-set and found that I use very little if any of it. The larger systems are built, so most of the work is adding things to the current pile (stack is too nice a word). This pile is organized to an extent, but almost completely undocumented so you must constantly research how things were done in the past as to not re-invent the wheel. There are a lot "dead-ends" in to code. 2. It's "seat of your pants" development and learning at the same time and is not for the feint of heart. 3, "Getting up to Speed" on the current game systems will take months combined with trying to do projects at "Zynga Speed" 4. 12-14 hour days are the norm. 5. Unlimited Vacation is scarce and usually given easily to long term employees but begrudgingly to new developers. Managers, producers, and PMs seem to take a lot of vacations though. 6.. Burn-out until you drop development cycle that never ends. No planned down time, just a constant churn. 7, Development environment and tools that only work 50% of the time, so you have to add an extra 50% to all schedules to compensate. No one in project management cares to do so though. 8. Engineers are given very little control over what they will work on and even less input into anything that might be considered creative game design I could go on, but why. If you are under 25, have no kids, love the smell of dog and want to get fat eating all kinds of free food, by all means , apply. It will be the extension of the dorm-living that you will need right after college. Professionals who want to complete an entire design/develop/iterate/deploy/and document cycle will find the going is tough. -

4.0
May 17, 2011

Lots of things to do, lots of room for growth

Anonymous employee
Recommend
CEO approval
Business Outlook

Pros

I just started a month ago but here goes: +Lots of stuff to do, aka not boring +Growing, dynamic organization that is focused from a high level on the right things +Good compensation package and stock +Free lunch and dinner (and snacks) every weekday +Good Work/Life balance (I work in an operations role, maybe Dev life is different? I've seen a lot of complaints from devs).

Cons

-Sometimes things can be disorganized or hectic due to lack of communication between groups

1.0
May 11, 2011

A very poor career experience

Anonymous employee
Recommend
CEO approval
Business Outlook

Pros

Pace (but see below); reach (millions of users - for now)

Cons

* No sense of company direction; Zynga cannot come up with a strategy to overcome the fact that it is entirely dependent on Facebook. * It is a loose collection of "studios" with little or no sharing of resources between them, resulting in serious inefficiency. * Disingenuousness is pervasive and seeps down all the way from the very top. * Zynga is not a meritocratic organization. Pettiness, paranoia, fear and back-stabbing win the day; those who "play the game" float to the top. * One of the company values is something called "Zynga Speed", which means accepting that quality will be sacrificed and long hours will be expected, over and over again. For employees aged over 25 this means your years of experience in your field will be routinely ignored; just to get the job done, you will be expected to abandon just about every principle you have learned as a skilled professional. * Deadlines are arbitrary and extremely aggressive, yet in some cases slip by several months as strategies change on a whim at the top level. * Expect to find yourself micromanaged by someone much less skilled than you, and who also has no skills in management. * A large proportion of the employees are in their first job and are treated like slaves; they will stay there until they burn out and discover a life outside Zynga. This is challenging for experienced people as the same is expected of them too. * Seasoned workers are open and vocal about their dissatisfaction with working there (read other Glassdoor reviews for confirmation). * The "no vacation policy" sounds good on the face of it, but basically it means your manager will decide not to let you take time off. * The games themselves are of dubious value. Do you want to believe in your company's products?

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