Horrible work-life balance on any game team. Be prepared, especially on Madden, to be under a constant microscope where management, especially marketing, will continually push for more features. Your project will never be within scope and when it isn't done on time, your team gets the blame.
Management overall at the studio speaks about changing and caring for their employees' health and work-life balance but it is a charade for the most part. The issue is that most of the senior managers throughout the studio are part of "Old Tiburon" and despite the talk of change, they seem to be too entrenched in their old ways to break free.
Most game teams are not properly staffed or segmented. As such, if you get stuck in the wrong pod like say, "Online", you will be working relentlessly throughout the cycle and then when the game launches. You're also on call as well. You'd think they'd take after a traditional software development company and create actual online service teams that are fully staffed, especially considering they have been making online-enabled games for years now.
Lastly, the politics at the studio are horrendous. Unless you are a career butt-kisser and chummy with the right people vertical career growth is very difficult there. Many people I met knew several people who had to leave EA and come back a year later to get the position and salary they wanted and likely deserved. Also, forget about being different there, trying to improve their archaic project management processes. If you aren't part of the old machine you will not fit in with management and will likely be outed.