Riot Games reviews

4.0

75% would recommend to a friend

(1,042 total reviews)
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Dylan Jadeja

68% approve of CEO

54% positive business outlook

Riot Games has an employee rating of 4.0 out of 5 stars, based on 1,042 company reviews on Glassdoor which indicates that most employees have a good working experience there. The Riot Games employee rating is in line with the average (within 1 standard deviation) for employers within the Media & Communication industry (3.7 stars).

Reviews by job title

1K reviews
3.0
Apr 5, 2016
Recommend
CEO approval
Business Outlook

Pros

If you love League, you'll probably have the time of your life at Riot. The employees there eat, live and breathe the game, and it'll offset some of the rougher parts of working there. Some of the departments are killing it, and, if you work in one of these, then Riot lives up to being a Great Place to Work. You'll be surrounded by some of the most talented people in the field, many of who embody "work hard, play hard." Land in one of the weaker departments and you'll probably default to coasting, realizing it's not a bad choice for a consistent pay check. Many Rioters are there for the right reasons and want to do what's best for Riot, even if the working environment doesn't always make it clear what that is. The perks are standard tech company, including open PTO, fully-subsidized meals, and flexible work hours. If you work in Los Angeles, you've got an amazing campus to roam.

Cons

Riot hasn't done a great job scaling, and a lot of how it does business comes from tribal customs and values from when the company was a lot smaller. Some of these values get skewed and weaponized in unsavory ways. You'll hear that the company has a feedback culture, but that often means the loudest voices are seen as the bravest or the most passionate. Being data-informed means that sometimes people in leadership roles ignore facts and rely on gut feelings instead, sometimes swayed by those loud voices. This gets exacerbated by the fact that many early, junior Rioters get promoted into leadership positions, because Rioters conflate people management with prestige. A layer of inexperienced managers has led to the company having a high school-like culture where the personal and professional get mixed up too often. Career opportunities vary greatly across departments, and sometimes opportunities that are great for the company get derailed because they are great for the department or team. These criticisms can get ignored or reasoned away because of the overwhelming success of the company, and instead Rioters will hear that anyone who disagrees either wasn't a "culture fit" or couldn't "align" with the company or couldn't hack it at Riot. It's hard to gauge how detrimental these factors are, because many Rioters seem happy (or comfortable) with how things are. What sucks is that there's a Riot inside the current company that could be everything it wants to be. It could be kicking down doors and shaking things up, but first it needs to have a serious conversation about some of its problems.

1.0
Mar 5, 2015

Culture of Open Feedback is bogus.

Anonymous employee
Recommend
CEO approval
Business Outlook

Pros

- Player Focused! Riot is #1 at this. - The Riot Social scene is awesome. - You're never alone unless you want to be. - Their benefits are are unrivaled. - Riot Manifesto - good idea.

Cons

- Riot Manifesto - poor execution. - There is extreme attrition for "open feedback" and career growth discussions with manager. - Extreme harassment and discriminatory language are the norm in some teams. - There is a lack of trust throughout the organization to protect people who are coming forward to Talent (HR) with the attrition issues. - Clear nepotism and favoritism in regional discipline of the organization causes a lot of morale issues. - Manager will regularly take credit for successes while deflecting their own failures onto new employees.

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Riot Games Response
10y
Hi, and thank you for sharing your thoughts. The Riot Manifesto is something we believe in deeply, which is why we invest and share stories that make the values real. We know that there’s many areas where we can improve, and we appreciate and act on Rioter feedback. In partnership with Rioters, we work together to find root causes of issues, brainstorm actions that could be taken, and support Rioters in reaching the best possible solutions without fear of retaliation or unfair treatment. The flow of feedback allows us to gain insight into areas where Rioters perceive we are less effective, and to use that information to help us level up. The ability to give timely and constructive feedback for improvement, however, can often be just as challenging as receiving feedback. We want to hear when we are failing in either our communication or our receptivity so that we can take action. If you’re comfortable, please do reach out to me (cmoore@riotgames.com) or any member of the Talent team, as our goal is to ensure that Rioters are positioned for success. Thanks again for taking the time to review us, and to give us feedback. Christa Moore
2.0
Apr 16, 2012
Recommend
CEO approval
Business Outlook

Pros

+Great work environment +Constantly pushing boundaries +Very intelligent, passionate, and innovative people +Young crowd who aren't set in old industry standards +Exciting and expanding brand +Occasional time-off and group perks

Cons

-Communication issues across the company because they're growing at a pace they can't keep up with -Hard work is valued but rarely rewarded -Very poor compensation compared to the rest of the industry. They expect to hire the top talent in the industry but don't pay employees enough to live decent lives in one of the most expensive places to live. -Little perks available and only applicable to particular employee demographics -Poor time-off/holiday plans -Lack of 401k, performance bonuses, and profit sharing -Extreme lack of employee mentoring and growth opportunities -Broken systems lead to consant short term fixes. -Company made sacrifices to get early senior management and now you're left with very inexperienced people in senior rolls which stifles employee growth. -Poor hiring decisions have brought in highly talented people with narcissistic personalities. Teams can't function with their hidden agendas. -Huge disparity between the way teams are treated. -Constant fear of losing your job because of inexperienced and impersonal managers. Their egos consistently get in the way of making good decisions. Nobody likes working for pompous people. -No progress has been made since my 2 years here to make the employees want to work at Riot except our rapid growth.

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Riot Games Response
11y
Thanks for your review. Two years elapsed between the time you posted the review and today's date, so we thought it might be helpful to address your concerns and talk about how things have changed thanks to helpful critical feedback like this. (1) Communication issues... Still somewhat true. We're not out of the weeds yet on growth-related issues. We're trying, but admit that we're not great at it. (2) Hard work valued but rarely rewarded [+cost of living issues]. We had two largeish teams that were undercomp'd when you wrote this. Big raises were given to these teams when this was discovered. We're now more vigilant about making sure compensation dislocations are proactively monitored. (3) perks available and only applicable to particular demographics You may be referring to perks and internal events that only single people, married people, people with kids, or athletic people will find interesting. We've made lots of progress in the last two years constructing an event and perk portfolio that addresses the full range of Rioter demographics. If we're failing at this, email lburke@ and skoh@ to let them know what sorts of perks and events we should be doing. (4) Poor time-off/holiday plans In addition to ample holidays throughout the year, we've traditionally taken off between Xmas and New Years, in addition to a unique annual trip called We Riot. We moved to open PTO in the last two years as well. The first We Riot was a trip to Vegas in 2011. In 2012 we took a cruise to Mexico. In 2012 we went to Vegas again. In 2013 we traveled to the Dominican Republic where Rioters (and their SOs) spent three days relaxing on the beach, enjoying 100% free access to all of the food, and sun they wanted. This most recent trip included a total of more than 1,800 Rioters, their partners/significant others, and children. (5) Lack of 401k, performance bonuses, and profit sharing This might have been the case at the time your review was posted. No longer. Riot's got a 401k, with matching. We don't do performance bonuses, but we do grant equity. In addition to competitive compensation, the vast majority of full-time Rioters receive equity grants and/or stock options. We want Rioters to be owners of the company, to make decisions as owners, and to share in our success now and in the future. (6) Extreme lack of employee mentoring and growth opportunities To the extent that this is happening, it's not by design, and not okay. Feel free to reach out to your manager's manager, or to Marc and Brandon to alert them to this situation and to get some help fixing it. (7) Broken systems lead to constant short term fixes. Sometimes it feels like we're changing the plane's engine mid-air. We'd love to take that engine off the plane and fix absolutely everything that's broken, but the plane still needs to fly (we're running a live service with 24/7 uptime expectations), so long-term fixes sometimes need to wait. Increasingly, we're getting a lot of those long-term fixes in as well. (8) sacrifices made to get early senior management and now you're left with very inexperienced people in senior rolls which stifles employee growth. We try to provide people who have demonstrated readiness, interest, and aptitude for management the opportunity to take on that responsibility. When we do that, we try to ensure that new managers are well supported and that their teams are happy. That said, each of us is fundamentally inexperienced because there may not be another company in the world that's had to serve (at the time of this writing) so many play hours to more so many monthly active players. Scaling to that challenge is our problem at every level, not just the management level. (9) Poor hiring decisions brought in talented people with narcissistic personalities. Please escalate this to your manager, manager's manager, or Marc and/or Brandon. We want to fix such issues quickly. (10) Huge disparity between the way teams are treated. Merit-based disparity is appropriate. Most of us would agree that different pay for different jobs makes sense. Senior engineers have valuable experience and are more difficult to find than entry-level coordinators. However, some disparity isn't appropriate, especially when it isn't tied to business need (some teams, for example, need to work night shift) or merit differentials. If you see an inappropriate disparity, please escalate. (11) Constant fear of losing your job because of inexperienced and impersonal managers. Nobody likes working for pompous people. To the extent that you had this sort of manager, I hope that he/she has received the coaching needed. Please escalate internally if that's not the case. (12) No progress has been made since my 2 years here to make the employees want to work at Riot except our rapid growth. How do you feel the most recent two years have gone? Have we gotten better? How about another review?
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