Riot Games reviews

4.0

75% would recommend to a friend

(1,043 total reviews)
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Dylan Jadeja

68% approve of CEO

54% positive business outlook

Riot Games has an employee rating of 4.0 out of 5 stars, based on 1,043 company reviews on Glassdoor which indicates that most employees have a good working experience there. The Riot Games employee rating is in line with the average (within 1 standard deviation) for employers within the Media & Communication industry (3.7 stars).

Reviews by job title

1K reviews
3.0
May 9, 2016

Pretty good.

Anonymous employee
Recommend
CEO approval
Business Outlook

Pros

Great benefits. 401k, free food and lunches, they pay for you to buy games, great community.

Cons

CEO playing favorites to employees who agree with whatever he says. Employees who dont agree, or truthfully criticize work are flipping a coin on their job.

3.0
Mar 13, 2024
Recommend
CEO approval
Business Outlook

Pros

I was able to "lane swap" from the Research department to the Production department pretty smoothly, so there's ways to open up opportunities for yourself for growth. Riot also makes it easy to transfer between games, so if you get bored of working on one game, you can search the internal job board to find openings on other teams. Also, the pay, for a gaming company, is extremely high (no stocks though, since it's privately owned).

Cons

Leadership is in shambles; the current CEO is a former Wall Street guy who used to be Riot's President (and CFO before that), but he didn't correct the spending of his predecessor so he's dramatically cutting costs, and content quality, now that he is CEO. Most managers here are first-time managers, so it's luck of the draw if you'll get a great manager or a poor one.

4.0
Nov 1, 2021
Recommend
CEO approval
Business Outlook

Pros

Note: Actual title hidden for privacy since my team was small. I worked on League of Legends and TFT only so this review mostly applies to that team. -Good, competitive pay -Very friendly people overall -Pushes for diversity and inclusion have been very successful thus far -Extremely light workload compared to most large game studios -A lot of options and mobility within the studio -Large, recognizable IPs

Cons

-Very toxic fanbase, regularly harassing developers online -Work is often very repetitive, although that largely depends on the role -Teams are disproportionately made up of "lifers" and people with no prior industry experience, leading to a frustrating echo chamber of ideas especially to anyone coming in with prior experience at a large studio -Riot (especially League) is looked down upon by many AAA studios and if you're there for a long time it can be difficult to find new work in AAA. -Feedback culture is excessive in some teams, leading to the most diluted and vanilla execution for many products -Minimum quality bar in some disciplines significantly below industry standards -Innovation is often met with a lot of resistance -Borderline cult-like culture and self celebration, if you don't love the IP it can be exhausting -Being social is basically a requirement, which can be exhausting for those who would rather just focus on the work -Majority of time daily is spent in meetings or side tasks (writing documentation, random self improvement work etc) -I would like to reiterate meetings. The number of meetings for a creative role is insane, easily up to 20 hours worth of meetings in a week or more even as a mid level.

Viewing 112 - 114 of 1,043 Reviews

Glassdoor has 1,461 Riot Games reviews submitted anonymously by Riot Games employees. Read employee reviews and ratings on Glassdoor to decide if Riot Games is right for you.