Pros
Dire Wolf is a rocket ship. We work on exciting games and the folks here are smart and dedicated. There is limitless opportunity to take on additional responsibility if you are up for it, and most people are their own harshest critic. The culture is very collaborative and new ideas (if you can defend them against scrutiny) are highly valued. The company is made up of folks who have shipped dozens of games combined, but people are generally open to new solutions. \It's a gaming culture and people often want to stay late to play the game(s) they work on just for fun. I think this is a great indicator for the future success of the company. The studio is located in Denver. Although I didn't grow up here, I've come to love this city. it has all the activities of a big city while remaining walkable with easy access to all the outdoor activities of Colorado. The studio goes on semi-frequent outings together, and you can certainly find someone at the studio who is willing to join you for almost anything.
Cons
As with most of the industry, we crunch. The high expectations mentioned above are a double-edged sword and have historically blurred the line between work and home life. Both of these issues are getting better. As problems have been identified and then solved or had their effects mitigated, our circumstances have dramatically improved. The other problem Dire Wolf has faced is morale. As the company has scaled up and experienced growing pains, some people became frustrated (e.g. some of the other posts here). We have grown considerably since then and worked through many of the resulting issues. By bringing in new talent to fill holes that were causing some of these headaches, people feel more empowered to focus on the work they feel is important. Management has instituted processes to improve self-reflection and improved feedback channels.