Epic reviews

3.3

52% would recommend to a friend

(6,056 total reviews)
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Judith R. Faulkner

69% approve of CEO

75% positive business outlook

Epic has an employee rating of 3.3 out of 5 stars, based on 6,056 company reviews on Glassdoor which indicates that most employees have a good working experience there. The Epic employee rating is in line with the average (within 1 standard deviation) for employers within the Information Technology industry (3.9 stars).

Reviews by job title

6K reviews
2.0
Jul 19, 2020
Recommend
CEO approval
Business Outlook

Pros

-Salary is decent for an entry-level position -Health Insurance is virtually unmatched -Other employers are impressed by your past work experience. A job at Epic is evidence that you can work hard and pick up new skills quickly. -You will quickly learn very important and highly transferable business skills such as: (1) project management, (2) delegation, (3) how to hold effective meetings, (4) how to work on a team, (5) organization/time management skills

Cons

-Stress -Limited PTO -Manipulative and unhealthy corporate culture -Everyone is so overworked that teams constantly play hot-potato with responsibility and process-ownership In his book "The Design of Everyday Things," Don Norman provides numerous compelling examples of the unhealthy and fallacious instinct to blame humans rather than processes for any given failure. The point that emerges from his extensive discussion is that failures do not usually happen because individuals are lazy or incompetent. Rather, failures inevitably happen because of unreasonable work conditions. In other words, failures typically are symptoms of SYSTEMIC problems rather than the unpreventable result of natural variations between employees. Even those among us with the strongest work ethic or the highest expertise are disposed to failure when they become overworked. Despite this book being on Epic's internal recommended reading list, the company seems incapable of taking its message to heart. Epic is unrelentingly in its fine-tuning the efficiency of its production, maximizing the labor while minimizing the laborers (as a general policy, it will only consider hiring additional team members if the average number of weekly hours per team member is greater than 50 AND the team is still unable to accomplish its most essential tasks). Failures to deliver on deadlines is invariably treated as a personal problem, rather than a failure of the processes. If the failure of any arbitrary part in a factory could cause the overall failure of the entire factory's production, then we might consider that to be a badly designed factory. Similarly (though obviously not in every respect, as humans are not robot-arms), a team/house/app/etc. in which every single individual is simultaneously a bottleneck is a recipe for disaster. But when disaster strikes, as it inevitably does, it is *your* failure to manage time or prioritize tasks or escalate problems correctly, rather than problems that should be expected given the nature of the processes that govern our workdays. My disillusionment with this company is completed by its COVID-19 response. The COVID-19 policies are decided by a secret Illuminati of executives, with zero accountability or direct interaction with those who are affected by their decisions; while our feedback is officially encouraged, the role that that feedback actually plays in the legislation of policy is deeply mysterious and opaque. The general impression is that Epic has decided the facts for itself: apparently its "culture of collaboration" is more important than the health, safety, and well-being of its employees, our families, and the heath of the broader public. While disagreement was tolerated at first, now it is silenced for the official reason that it is no longer "productive." My best guess as to the actual reason is that it is bad for morale and is actively harmful to their ability to hire and maintain new robot-arms. Unfortunately, Epic is just another business, and the superficially virtuous motive of saving lives is consistently leveraged as the ultimate way to guilt its employees into unreasonable workloads, maximizing productivity while minimizing costs.

2.0
Jul 7, 2020

Bad work life balance

Recommend
CEO approval
Business Outlook

Pros

You own your projects from start to finish.

Cons

Bad work life balance. They expect at least 45 hours a week.

3.0
Mar 24, 2016
Recommend
CEO approval
Business Outlook

Pros

This list is going to be odd, but truthful: -Salary: You make really good money. -Coworkers: The people you work with are extremely competent, hardworking professionals. I have an incredibly high opinion of the people who I worked with, and it pained me too see talented people burn out and quit during my time there. -Good project management experience and opportunities to interact with and solve problems for a variety of IT and healthcare professionals. Also you will hone your time managment skills. -Learn public speaking. You will be addressing more than 100 professionals sometimes, and you get really good at presenting effectively. -Campus/ offices -Break rooms w/ fridges always stocked with tons of drinks -On Campus food -Underground Parking -Freedom to control your schedule: There isnt really any clocking in or out. You self report your hours.

Cons

-Hours: Long. Everyone says there is poor-work life balance. It is true. Believe it. If you are a sedentary type who likes sitting down all day, then going home after 10-12 hours and sitting down some more, this job is a good fit. If your active/ fit and like to work and 8-9 hour day, this job will wear at you. Generally I'd get home in winter, go for a run or to the gym, eat dinner, then sleep. Thats how the week is. -Amount of work: You will keep getting more and more responsibilities. My boss told me he knows people have too much work when they break down and cry in front of him. Telling your Team Lead (AKA direct superior) that you really have too much work will usually result in 2 conversations: a) you need better time management skills/ to sacrifice more of your personal time for the company. b) "Epic might not be the right fit" conversation where you are passively aggressively told you may want to quit. -Travel: When you are supporting two customers and you are travelling all the time, here is what happens: You fly to customer A and work on that project all day. Then you go back to the hotel after work and do all the work you needed to get done for customer B. In the office you will deal with both customers at once, and your internal responsibilities. -Internal responsibilities: Most people have quite a few internal things they work on, like developing training materials, Writing and triaging QA notes, Developing new content, webinars, meetings, etc. They are a time suck and many things are , arguably, unnecessary. -Go lives: When a customer turns on the software and starts to use it, Epic staff volunteer to fly out and help. You fly to a hospital and act as Tech support for 2 or 3 Twelve hour days. You receive no incentive for doing this. You are salaried, so the hours do not affect your pay. You will be told that you should do it because you're a team player. However, they bill customers for your hours. So, you are making Epic thousands of dollars and receiving no benefit. You will be passive aggressively threatened if you don't do enough go-lives. Many occur on weekends. If you do a weekend shift, epic gives you one (not two) days of vacation as compensation.

Viewing 181 - 183 of 6,056 Reviews

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