These aren't cons for me personally, but the engineer environment here is fairly far on the "explore" end of the explore/exploit spectrum. So that means we move fast, do a lot of experiments, and try to cut down on process. But that also means that if you prefer to have detailed spec from a PM on every project, or it's important to you that all code be thoroughly tested, or you really don't enjoy some uncertainty (and the possibility of failure), then you might not enjoy working here.
If you prefer an in-person working environment...we have an office, but currently not many people go. At some point (who knows when?) we'll expect most teams to return to the office, but engineers can request to be full-time remote. That's a plus for me, but if you prefer working in person with a bunch of other engineers, you might not find that any time soon at Triplebyte. Still, I expect a subset of the engineer team will probably go back to being at least partially in-person once people feel it's safe to be back in the office often.