Pros
Was an alright first step into the Industry- depending on team there are some willing to share great knowledge that can help further you along for a career in gaming. Some great people working the day-to-day who genuinely care for their coworkers and furthering positive missions as much as allowed.
Cons
Poor compensation for roles in comparison to other industry standards and general workload. Horrible upper management with little to no communication, transparency, or general skill in their roles. Fostered a crunch environment for many initiatives that never were seen through, and turned an eye to negative team cultures. Extremely large turnover in certain departments, lack of historical knowledge and documentation made things difficult. Poor work/life balance with unusually large workloads. Games made all feel disingenuous and not exciting. Often a quick cash-grab. Many games are looking for quick revenue vs being creative (not a deal breaker, but can matter to some).