Electronic Arts reviews

3.8

74% would recommend to a friend

(4,000 total reviews)
avatar

Andrew Wilson

64% approve of CEO

51% positive business outlook

Electronic Arts has an employee rating of 3.8 out of 5 stars, based on 4,000 company reviews on Glassdoor which indicates that most employees have a good working experience there. The Electronic Arts employee rating is in line with the average (within 1 standard deviation) for employers within the Media & Communication industry (3.7 stars).

Reviews by job title

4K reviews
5.0
Mar 28, 2009
Recommend
CEO approval
Business Outlook

Pros

THIS pertains to The Sims Label of EA!!!! The SIMS division works extremely hard to keep a healthy environment for the employees. Even though they function under the umbrella of EA the structure the division functions so well that they have somehow created a template for how the rest of the company’s labels should operate. The people at Maxis/Sims Label are extremely knowledgeable. I couldn't ask for more amiable personalities either. The work ethic there is very proactive and many innovations in production are made there. It’s a great place to start your career in Video Game Development. You will learn pipeline workflows and get production experience that can be scalable to any future project you will work on. I have visited the campus in Emeryville as well. The energy there is very exciting. You feel that industry pioneering is happening there.

Cons

Most of the products are not linear experiences so focusing on a behavioral system limits the visual tech that you can put into the game because it takes a significant processor hit on lower end gaming platforms. Even working on the PC titles because so much computational engineering effort needs to go into the behavioral systems of the game. You may not be able to work in the Science fiction or Fanatasy genres which usually push the level of detail that current generation console games have to offer. The fixed art style of the Sims Label is mainly geared toward the casual gaming crowd so if you want to make guns, aliens, zombies and vampires you may want to go to a different division. Also when launching new IP they tend to give short development cycles which isn't enough time for a Dev Team to really get a solid industry leading product that they can be proud of.

2.0
Aug 24, 2024

No way up, only out.

Recommend
CEO approval
Business Outlook

Pros

Benefits are good, most people are nice.

Cons

Leadership are out of date dinosaurs completely detached from live operations needs, customer service needs, and community of users needs. You're asked to be a rockstar and they throw you at the stage with no instruments or band. During my tenure there were at least 4 reorgs inside of the company just to push people out. High turnover unless you're in with the inner circle clique. Everything is getting third partied to vendor sites, so whatever position you apply, in 6 months it's probably be done in Manila where they have most vendor sites. Interviewing process are insanely ridiculous, 7 rounds interviews spread over 3 months only to wait another 3 to let you know you didn't get it, happened twice. You know, your basic corporate greed driven place to work.

3.0
Apr 26, 2024
Recommend
CEO approval
Business Outlook

Pros

EA is a huge company and I suspect my experience is different than on other teams/sub-orgs. - Worksite flexibility (my team allows fully remote, hybrid and on-site) - Great pay and benefits: The medical benefits are really good. The potential for great pay is there, but you need to negotiate for it. There's very little company transparency about pay and levels. - Very little/no overtime or crunch. - High number of woman and non-binary staff, especially in leadership positions.

Cons

EA is a huge company and I suspect my experience is different than on other teams/sub-orgs. - Company keeps pushing us to use AI. CEO has fully embraced AI. - Art is not treated with knowledge or respect. We're often blamed for stalling the project when Design and Production is behind/ill-prepared/etc. Art team is small and keeps getting reduced via layoffs. Art director contributions are questionable. - No product vision beyond: let's make money from a very large group of people. - The worst producers and leadership I've worked with in a decade. Regular product/production practice reboots. Producers don't understand the disciplines they are producing. Large numbers of producers and "leaders" who mostly just get in the way of development and ownership.

Viewing 49 - 51 of 4,000 Reviews

Glassdoor has 5,298 Electronic Arts reviews submitted anonymously by Electronic Arts employees. Read employee reviews and ratings on Glassdoor to decide if Electronic Arts is right for you.